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Current weightings values have been extrapolated using a special method. You can view the details about this by going to the Weightings page.
Please note that you are currently viewing a past league
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WARNING : Currently cannot roll attack/caster is not respected by the harvest rem/add 'influence' craft in the game.
Special rules
For meta-crafting to be valid you must have an affix type fully built as well as at least 2 required affixes on the other affix type that are not part of the same mod group. Ex: 3 suffixes set as present on the item and 2 prefixes set as required.
Diagnostics V2
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LEFT click to expand and add modifiers as requirements.
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Latest Changes

Rise of the Abyssal

Most of the update for 0.3 has been done.

Additions :
  • Added greater and perfect crafting currencies to the calculator and emulator.
  • Overhauled essences in the emulator and added new ones.
  • Added new omens and changed how you can apply them.
  • Added new socketables.
  • Omen toggling in calculator.
  • Desecrating feature in emulator.
  • Item importation with modifiers.
  • Updated the simulator to be in line with the calculator and emulator.

Upcoming :
  • Omen of Abyssal Echoes, Omen of Sanctification.

Crafting in Path of Exile 2

The crafting in Path of Exile 2 is changing alot compared to Path of Exile 1.

Some currencies have been removed while others have had their effect changed entirely. The philosophy seems to be that an item cannot be reset or fully re-rolled anymore.

Some systems have been ported from Path of Exile 1 and modified, such is the case for unveiling which is now desecrating.

The equivalent of Meta-crafting in Path of Exile 2 are Omens. These items make it so crafting currencies behave in a more narrow way making it less of a gamble.

Disclaimer

This tool is a work in progress and as such do not take every result you see as a fullproof pin-point accurate number. Many features are still in an experimental stage and might require fine-tuning. I made this tool to be able to find more efficient and cheap ways of crafting while getting a better understanding of the whole system. I make it available to the community so everyone can enjoy the same advantages.

When working with high-probability calculations (<= 1/100) it is advised to double check the result via the mass simulation function with a sufficiently high count (>= 1 000 000) at the bottom before spending in-game currency. From experience, most of the calculation errors I've encountered (and since fixed) come from setups that leave the affix pool disproportionately skewed towards one mod in particular. If your setup results in this I highly recommend using simulation as an extra validation. If you do see a notable discrepancy between the calculation and simulation please let me know by going to the About page and sending me a detailed message.
Parameters to run a simulation are set in the calculator tab.
Mass Simulation
Simulation is not available for this method of crafting
Start real-time simulation
Continue simulation
Stop simulation
Reset
or
Run fixed simulation
# of items