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Metamods
Modgroups
Current patch
Phrecia
3.25.3
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Import item
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Detailed
Compact
Detailed
Algorithm
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True calculation
Computes each relevant modifier combinations.
(The slower the more modifiers)
Extrapolation
Extrapolates the probability through assumptions.
(Defaults to true calculation when under 10 modifiers)
True calculation
Computes each relevant modifier combinations.
(The slower the more modifiers)
League
Choose a league
Phrecia
Phrecia
Settlers
Necropolis
Affliction
Ancestor
Crucible
Sanctum
Kalandra
Sentinel
Archnemesis
Scourge
Expedition
Ultimatum
Ritual
Heist
Harvest
Prices
Choose a league
Phrecia
Phrecia
Hardcore Phrecia
Bulk pricing
Choose a mode
Active
Active
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Logic
Choose a logic mode
Additive
Assumes that fossils interact additively.
(This is the most commonly agreed way they function)
Additive
Assumes that fossils interact additively.
(This is the most commonly agreed way they function)
Multiplicative
Assumes that fossils interact multiplicatively.
(This is unlikely to be the way they actually function)
Tags
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Only when relevant
Always show
Blocks
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RAW Export
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Options
Base group
Choose base group
Body Armours
Boots
Cluster Jewels
Fishing Rods
Flasks
Gloves
Heist
Helmets
Idols
Invitations
Jewellery
Jewels
Maps
Offhands
One-Handed Weapons
Tinctures
Two-Handed Weapons
Annul bad mod
Fractured
Essence
Choose an essence
Anger
Amulet, Ring
#% increased Fire Damage
Belt, Body Armour, Boots, Gloves, Helmet, Quiver, Shield
+#% to Fire Resistance
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Adds # to # Fire Damage
Anguish
Amulet, Gloves, Quiver, Ring
Adds # to # Fire Damage to Attacks
Belt, Boots, Helmet
#% chance to Avoid being Ignited
Body Armour, Shield
#% chance to Avoid Fire Damage from Hits
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Adds # to # Fire Damage to Spells
Contempt
Amulet, Gloves, Quiver, Ring
Adds # to # Physical Damage to Attacks
Belt, Body Armour, Boots, Helmet, Shield
Reflects # Physical Damage to Melee Attackers
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Adds # to # Physical Damage
Delirium
Amulet
#% Chance to Block Spell Damage
Belt
+#% to Chaos Resistance during any Flask Effect
Body Armour
#% increased Chaos Damage taken over time
Boots
Cannot be Poisoned
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Gloves
Socketed Gems deal #% more Damage over Time
Helmet
+# to Level of Socketed Aura Gems
Quiver
#% increased Effect of your Marks
Ring
#% increased Damage with Poison
Shield
+#% Chance to Block Spell Damage while on Low Life
Doubt
Amulet
#% increased Evasion Rating
Belt, Body Armour, Boots, Gloves, Helmet, Ring, Shield
+# to Evasion Rating
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Quiver, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
+# to Accuracy Rating
Dread
Amulet
#% increased Armour
Belt, Body Armour, Boots, Gloves, Helmet, Ring, Shield
+# to Armour
Bow
+# to Level of Socketed Bow Gems
Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Rune Dagger, Warstaff
+# to Weapon Range
Quiver, Wand
#% increased Projectile Speed
Envy
Amulet, Ring
#% increased Chaos Damage
Belt, Body Armour, Boots, Gloves, Helmet, Shield
+#% to Chaos Resistance
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Adds # to # Chaos Damage
Quiver
Adds # to # Chaos Damage to Attacks
Fear
Amulet, Quiver, Ring
Minions have #% increased Movement Speed
Belt, Body Armour, Boots, Shield
Minions have #% increased maximum Life
Bow, Claw, Dagger, Gloves, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Minions deal #% increased Damage
Helmet
% increased Minion Accuracy Rating
Greed
Amulet, Ring
Regenerate # Life per second
Belt
#% increased Flask Life Recovery rate
Body Armour, Boots, Gloves, Helmet, Shield
+# to maximum Life
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Quiver, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
#% of Physical Attack Damage Leeched as Life
Hatred
Amulet, Ring
#% increased Cold Damage
Belt, Body Armour, Boots, Gloves, Helmet, Quiver, Shield
+#% to Cold Resistance
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Adds # to # Cold Damage
Horror
Amulet
#% chance to Crush on Hit
Belt
#% additional Physical Damage Reduction during any Flask Effect
Body Armour
You take #% reduced Extra Damage from Critical Strikes per Endurance Charge
Boots
#% reduced Elemental Damage Taken while stationary
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
#% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves
Socketed Gems have +3.5% Critical Strike Chance
Helmet
Socketed Gems deal #% more Elemental Damage
Quiver, Ring
# to # Cold Damage per Frenzy Charge
Shield
Chill Nearby Enemies when you Block
Hysteria
Amulet
#% increased Recovery per second from Life Leech
Belt
Damage Penetrates #% Elemental Resistances during any Flask Effect
Body Armour
#% increased Area of Effect
Boots
Drops Burning Ground while moving, dealing # Fire Damage per second for # seconds
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
#% chance to Cast Level 20 Fire Burst on Hit
Gloves
Socketed Gems deal # to # additional Fire Damage
Helmet
Socketed Gems deal #% more Damage while on Low Life
Quiver, Ring
Gain #% of Physical Damage as Extra Fire Damage
Shield
Adds # to # Fire Damage if you've Blocked Recently
Insanity
Amulet
#% chance to Recover 10% of Mana when you use a Skill
Belt
#% increased Movement Speed during any Flask Effect
Body Armour
#% chance to gain Onslaught for 3 seconds when Hit
Boots
#% increased Mana Regeneration Rate while Shocked
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Triggers Level 20 Spectral Spirits when Equipped
Gloves
Socketed Gems have #% more Attack and Cast Speed
Helmet
Socketed Gems gain #% of Physical Damage as extra Lightning Damage
Quiver
Projectiles Pierce # additional Targets
Ring
You and your Minions take #% increased Reflected Damage
Shield
#% chance to gain a Power Charge when you Block
Loathing
Amulet, Gloves, Quiver, Ring
#% increased Global Critical Strike Chance
Belt
#% increased Stun Duration on Enemies
Body Armour
#% chance to Dodge Attack Hits
Boots
#% chance to Avoid Elemental Ailments
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
#% increased Critical Strike Chance
Helmet
#% increased Mana Reserved
Shield
+#% Chance to Block
Misery
Amulet, Ring, Shield
#% increased Mana Regeneration Rate
Belt
#% increased Flask Mana Recovery rate
Body Armour, Boots, Gloves, Helmet
+# to maximum Mana
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
#% increased Cast Speed
Quiver
Projectiles Pierce an additional Target
Rage
Amulet, Belt, Body Armour, Boots, Gloves, Helmet, Quiver, Ring, Shield
+# to Strength
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Damage Penetrates #% Fire Resistance
Scorn
Amulet, Quiver, Ring
+#% to Global Critical Strike Multiplier
Belt
#% reduced Enemy Stun Threshold
Body Armour
#% chance to Dodge Spell Hits
Boots, Gloves, Helmet
#% chance to Avoid being Stunned
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Shield, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
#% increased Critical Strike Chance for Spells
Sorrow
Amulet, Belt, Body Armour, Boots, Gloves, Helmet, Quiver, Ring, Shield
+# to Dexterity
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Damage Penetrates #% Cold Resistance
Spite
Amulet, Belt, Body Armour, Boots, Gloves, Helmet, Quiver, Ring, Shield
+# to Intelligence
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Damage Penetrates #% Lightning Resistance
Suffering
Amulet, Gloves, Quiver, Ring
Adds # to # Cold Damage to Attacks
Belt, Boots
#% chance to Avoid being Frozen
Body Armour, Shield
#% chance to Avoid Cold Damage from Hits
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Adds # to # Cold Damage to Spells
Helmet
#% chance to Avoid being Chilled
Torment
Amulet, Gloves, Quiver, Ring
Adds # to # Lightning Damage to Attacks
Belt, Boots, Helmet
#% chance to Avoid being Shocked
Body Armour, Shield
#% chance to Avoid Lightning Damage from Hits
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Adds # to # Lightning Damage to Spells
Woe
Amulet
#% increased maximum Energy Shield
Belt, Body Armour, Boots, Gloves, Helmet, Ring, Shield
+# to maximum Energy Shield
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
#% increased Spell Damage
Quiver
#% increased Damage with Bow Skills
Wrath
Amulet, Ring
#% increased Lightning Damage
Belt, Body Armour, Boots, Gloves, Helmet, Quiver, Shield
+#% to Lightning Resistance
Bow, Claw, Dagger, One Hand Axe, One Hand Mace, One Hand Sword, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
Adds # to # Lightning Damage
Zeal
Amulet, Ring
#% increased Cast Speed
Belt
#% increased Trap and Mine Throwing Speed
Body Armour
#% increased Totem Placement speed
Boots
#% increased Movement Speed
Bow, Claw, Dagger, Gloves, One Hand Axe, One Hand Mace, One Hand Sword, Quiver, Sceptre, Staff, Thrusting One Hand Sword, Two Hand Axe, Two Hand Mace, Two Hand Sword, Wand, Rune Dagger, Warstaff
#% increased Attack Speed
Helmet
#% increased Warcry Speed
Shield
#% increased Stun and Block Recovery
Open
Choose which type of affix is opened
Both
None
Prefix
Suffix
Both
Fossil(s)
+
Choose one to four fossils
Compute best selection
Max. Reso. 4
Aberrant
More
Chaos
x10
Block
Lightning
Aetheric
More
Caster
x10
Less
Attack
x0.15
Bound
More
Minion
x10
Aura
x10
Curse
x10
Corroded
More
Ailment+Physical
x10
Ailment+Chaos
x10
Block
Elemental
Fire
Cold
Lightning
Deft
More
Critical
x10
Block
Attribute
Dense
More
Defences
x10
Block
Life
Faceted
More
Gem
x10
Frigid
More
Cold
x10
Block
Fire
Fundamental
More
Attribute
x10
Block
Critical
Glyphic
Has a corrupt essence modifier
Jagged
More
Physical
x10
Block
Chaos
Lucent
More
Mana
x10
Block
Speed
Metallic
More
Lightning
x10
Block
Physical
Opulent
More
Drop
x10
No tagless modifiers
Prismatic
More
Elemental
x6
Block
Ailment+Physical
Ailment+Chaos
Pristine
More
Life
x10
Block
Defences
Sanctified
Higher tiers more likely, number is lucky
Scorched
More
Fire
x10
Block
Cold
Serrated
More
Attack
x10
Less
Caster
x0.15
Shuddering
More
Speed
x10
Block
Mana
#% increased chance of # Modifiers
Attack
0
300%
X
Attribute
0
500%
X
Caster
0
300%
X
Chaos
0
500%
X
Cold
0
500%
X
Critical
0
500%
X
Defences
0
500%
X
Elemental
0
300%
X
Fire
0
500%
X
Gem
0
500%
X
Life
0
500%
X
Lightning
0
500%
X
Mana
0
500%
X
Minion
0
500%
X
Physical
0
500%
X
Resistance
0
500%
X
Speed
0
500%
X
# Modifiers are #% scarcer
Attack
0
150%
X
Attribute
0
300%
X
Caster
0
150%
X
Chaos
0
300%
X
Cold
0
300%
X
Critical
0
300%
X
Defences
0
300%
X
Elemental
0
150%
X
Fire
0
300%
X
Gem
0
300%
X
Life
0
300%
X
Lightning
0
300%
X
Mana
0
300%
X
Physical
0
300%
X
Resistance
0
300%
X
Speed
0
300%
X
Miscellaneous
Modifier Tier Rating
0
+50
X
Increased chance for Prefix Modifiers
0
300%
X
Increased chance for Suffix Modifiers
0
300%
X
Explicit modifiers
0
+1
X
0
-1
X
Armour can roll Haunted Modifiers, #% increased chance of Haunted Modifiers
0
150%
X
Compute best selection
Quick suggest
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There are no bases or items matching this search term.
For meta-crafting to be valid you must have an affix type fully built as well as at least 2 required affixes on the other affix type that are not part of the same mod group. Ex: 3 suffixes set as present on the item and 2 prefixes set as required.
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There are no affixes matching this search term.
Ailment
Armor
Attack
Attribute
Aura
Bleed
Caster
Cat. Attack
Cat. Attribute
Cat. Caster
Cat. Defense
Cat. Elemental
Cat. Resistance
Cat. Resource
Chaos
Chaos Damage
Cold
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Defences
Drop
Elemental
Energy Shield
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Gem
Life
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Influence
Non-Attack
Non-Caster
Non-Chaos
Non-Cold
Non-Critical
Non-Defences
Non-Fire
Non-Life
Non-Lightning
Non-Physical
Non-Speed
Non-Influence
If this is your first time using the site or if you are having trouble achieving your goal please check out the How to Use and FAQ pages first.

Latest Changes

Path of Exile 2

Data has been updated to patch 0.2.0f

Item socket for talismans support has been added to the emulator.

You can access the site by switching to poe2 in the top left or clicking here.

Legacy of Phrecia

Data has been updated to patch 3.25.3.5.

Fishing Rods and all Idols bases have been added along with their modifiers and items.

Interesting stuff

  • Graveyard crafting: A graveyard crafting method has been added to the calculator. Additionally there is a Graveyard optimizer button similar to the Fossil optimizer that will attempt to compute the most optimal graveyard layout for a given set of requirements.
  • Guides section : Added a crafting guides repository to the site with filtering and searching tools. If you have crafting guides that think should be included don't hesitate to contact me about it.
  • Affinities trade search : A new open trade search button has been added in the affinities section. Once a valid selection has been made this will automate the generation of a weighted sum search on the path of exile trade site based on the affinities dataset. So go on ahead and find yourself some gear upgrades!

What's Craft of Exile?

Craft of Exile is an online tool with the goal of making it easier for players to find out the best and most cost effective ways to achieve their crafting goals in Path of Exile. There is no need for any installaton or downloads, everything is right here on the browser.

The key features :
  • Compute an estimate of the odds to hit a certain mod combination on an item given a crafting method (Fossil and essence crafting included).
  • Find out the outcome of a slam (exalt, conqueror orb, regal) by building your item and blocking mods.
  • Simulate crafting results with the mass simulation function and see statistical distribution of mods as well as an item showcase of the most likely results.
  • See the total converted costs in chaos of your crafting setup in relation to your league (You can set your own custom prices if need be).
  • Search the whole modpool to find desired mods.
  • Set the iLVL of your item to optimize your results by blocking certain mods.
  • And many more...

New features are added regularly, please check out the Changelog page to see what is new and what is in the works at the bottom of the page.

Disclaimer

This tool is a work in progress and as such do not take every result you see as a fullproof pin-point accurate number. Many features are still in an experimental stage and might require fine-tuning. I made this tool to be able to find more efficient and cheap ways of crafting while getting a better understanding of the whole system. I make it available to the community so everyone can enjoy the same advantages.

When working with high-probability calculations (<= 1/100) it is advised to double check the result via the mass simulation function with a sufficiently high count (>= 1 000 000) at the bottom before spending in-game currency. From experience, most of the calculation errors I've encountered (and since fixed) come from setups that leave the affix pool disproportionately skewed towards one mod in particular. If your setup results in this I highly recommend using simulation as an extra validation. If you do see a notable discrepancy between the calculation and simulation please let me know by going to the About page and sending me a detailed message.
Parameters to run a simulation are set in the calculator tab.